Update V0.0.32 Alpha Patch Notes and Release


Update V0.0.32 Campaign & Election Overhaul

Make sure to visit the project page to re-download the new version.

Major Additions

  • Presidential Primaries are now fully implemented in the Campaign, featuring delegate systems and an interactive election night map.

  • Presidential General Elections now include full electoral vote results and dynamic outcomes within the campaign including the election night in the campaign.

  • Custom Parties can now be used in the Election Simulator.

  • Support for different parties and coalitions per election, allowing deeper simulation variety.

  • Senate Elections now include detailed election maps.

  • Election Night Overhaul has been completely redesigned for clarity, realism, and immersion.

  • Governor elections now function fully across all states and regions.

System Improvements

  • Coalition data now integrates properly into state-level elections.

  • Election Night filters have been overhauled for smoother results tracking.

Fixes

  • Fixed an issue preventing players from declaring for Governor, U.S. Rep, and U.S. Senator races in the same state during primaries.

  • Resolved multiple campaign save/load errors occurring during active elections.

  • Fixed logic errors affecting the Presidential and Senate elections in the simulator.

  • Addressed 20+ bugs and edge cases related to the new election systems for improved stability.

Known Bugs:

In the election simulator presidential election does not start until you view the election. This also happens in the campaign as well.

I'm sure there will be more bug reports with the new overhaul. But I figured I should get the update done today as it is working good enough, and what remaining bugs there are out there can be fixed within the next two weeks.

The reason this has taken so long is because of how big an overhaul it has been to the election simulation from the UI and calculations themselves. Which besides taking a while to implement had a lot of bugs and edge cases that needed to be dealt with. While I wasn't able to fix all of them, as seen by the one bug, most of them should be fixed.

I've decided that the whole weekly update system I've been doing does not provide me enough time to add and then proceed to fix enough bugs with that system, nor give me enough time to playtest before those bugs.

So I'm deciding that the next update will be the last update for the month and on October 29th. This gives me enough time to work on the game by adding features, fixing bugs, and more. Of course there will be patches and for the people who have access to the game on Steam (those who bought the EA version), these patches will be automatic on the Beta Branch of the game.

As for the demo, I think the demo will update with each stable release.


Files

StateOS V0.0.32 Alpha Free Demo 84 MB
4 days ago
StateOS V0.0.32 Alpha Early Access 84 MB
4 days ago

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